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The gameplay is relatively simple and revolves around Lilith "cleaning" up the city by defeating roaming creatures as she continues her journey. Each stage there will be mini quests for Lilith to complete so she can continue her journey. In order to figure out how to complete the tasks and also understand the flow of the story, the player needs to interact with objects in the environment. Also, after completing each stage, the players’ health will be replenished. There will be no items to add health.

Games Design, Platformer, Unity »

Conjure by Kezia Lynn

Conjure by Kezia LynnOne fine day in a calm town of Shadowvale, a disturbance occurred. The sun was shrouded in misty veils, night and day became undistinguishable. Supernatural beings roam freely in the streets of Shadowvale, disturbing civilians and it is up to Lilith, the friendly neighborhood witch, to investigate what is going on. Lilith is set for an adventure to figure out who is behind the calamity and she is determined to put an end to it once and for all. The gameplay is relatively simple and revolves around Lilith “cleaning” up the city by
defeating roaming creatures as she continues her journey. Each stage there will be mini quests for Lilith to complete so she can continue her journey. In order to figure out how to complete the tasks and also understand the flow of the story, the player needs to interact with objects in the environment. Also, after completing each stage, the players’ health will be replenished. There will be no items to add health.

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